下图是否是一张真实图片?绝大多数人一定会毫不犹豫地回答“是”,但是事实是这是画出来的。波兰电脑绘图高手Lukasz Szeflinski某天突发奇想以网上一张美女照片为临摹对象,用电脑创造出了这幅栩栩如生,细节极其丰富的照片级图片。
下图是否是一张真实图片?绝大多数人一定会毫不犹豫地回答“是”,但是事实是这是画出来的。波兰电脑绘图高手Lukasz Szeflinski某天突发奇想以网上一张美女照片为临摹对象,用电脑创造出了这幅栩栩如生,细节极其丰富的照片级图片。
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这张是真实照片
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大家可以和上图比较一下
Szeflinski创作用的电脑软硬件其实也很普通:Adobe Photoshop CS2,Wacom Intuos 3手写板。电脑配置为P4 3GHz, 2GB RAM, Quadro FX 1100显卡以及17” LCD。
为了让读者直观了解这幅图创作过程,下面这段GIF动画。需要说明的是为了将动画大小控制在上传图片大小限制之内,只使用了原网站提供的21张创作过程截图中的10张,而且GIF还有256色限制,因此无法完全展现创作过程原貌,有兴趣的读者可以到这里观看创作过程截图。
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引用(制作过程)
Making of Yuka by
Lukasz Szeflinski, Poland
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Introduction
After receiving some positive feedback to my last work “yuka” I decided to write a detailed tutorial about creating process. My main goal was to create a painting which was really detailed. I knew that I wouldn’t be able to do it without a real photograph so I started to look for something that would interest me and make me want to spent a lot of hours painting it in photoshop. And I found a perfect picture on
. I received a lot of e-mails saying that it’s not a big deal to just paint something like this using a real photograph. What can I say, if you don’t like it don’t look at it or try to do it and you will see how much time it takes to create it like I did.
Tools
For this work I used Adobe Photoshop CS2 and Wacom Intuos 3 tablet. My hardware spec were: P4 3GHz, 2GB RAM, Quadro FX 1100 graphic card, 17” LCD.
Preparation
I had to decide with what resolution I want to work. For me 1800x1148 was enough space to work with details I needed to create for this work.
Sketch
I start with creating a sketch in order to define the shapes, which will be later filled in with colours . I will use the following brush settings:
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I like keeping everything simple so I will use these brush settings through the whole creating process. I will just change brush hardness and having the sketch done sketch I will turn off “Shape Dynamics”. Later I will explain why I’m using “Pen Pressure Control” for “Opacity Jitter” and “Flow Jitter” in “Other Dynamics”.
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Outlining, coloring and shading
Having created basic shapes I start to put rough color inside
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